Journal · 23 September 2026 · 6 min read

A walk through the six rooms

A short orientation for first-time visitors, room by room.

Stolave is arranged like a small museum: six rooms on one floor, each with its own light and its own paint on the easel. This is the route we would take on a first visit.

Start in Pastorals

Room II is the friendliest room in the building. Woodland, water and lanterns, generally gentle brushwork and characters that want to show you around. It is a good place to learn how the wall labels and the player work.

Then Still Lifes

Room VI holds the fruit-machine classics — cherries, bells, sevens — and it is the clearest introduction to reels, lines and free-spin ladders. The rules panel in each game is short and worth a read.

Cross into Nocturnes

Room I dims the lights. Observatories, night trains and regattas under the moon. The works here take their time, which makes them rewarding to watch.

The Automata Room

Room III is where the mechanics get more elaborate: shifting reels, expanding symbols and transformations. Everything in the artwork has been built by hand, and the features follow suit.

Antiquities and Regalia

Finish with the two most dramatic rooms. Antiquities brings temples, gods and dragons; Regalia is the treasury of gems and crowns. Both lean towards bold brushwork.

If you would rather not choose at all, pick up the brush on the home page and let the Doodle Curator take you to a room.

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