Glossary

Every term, in plain English.

The words you will meet on wall labels, in the rules panels and around the gallery.

B

Bet step
One of the fixed amounts of Play Credits a game lets you use for a round. Each wall label shows the range.
Brushwork
Stolave’s name for volatility: gentle wash (low), steady hand (medium) and bold strokes (high or very high).

C

Cascade
A feature where winning symbols are removed and new ones fall into their places, allowing chains of results in one round.
Close Looking
The gallery game on the home page: name a work from a magnified detail as it pulls back.
Cluster
A group of matching symbols that touch horizontally or vertically. Cluster games count groups instead of lines.
Collection
Your personal list of works, saved to your account when signed in or to this browser as a guest. Add or remove works with the Collect button.

D

Doodle Curator
The easel on the home page. It reads the paint, pace and shapes of a sketch and suggests a matching game.

E

Expanding symbol
A symbol that grows to fill its whole reel during a feature.

F

Free spins
A series of rounds that use no further Play Credits, often with a rising multiplier.

H

Hold
A feature where special symbols stay locked while the other positions re-spin. Also called sticky.

L

Line
A path across the reels along which matching symbols produce a result. Also called a payline.

M

Multiplier
A number that scales the size of a result already decided by the server.
Mystery symbol
A symbol that transforms, together with every other mystery symbol, into the same revealed symbol.

P

Pick feature
A feature that asks you to choose an object on screen before revealing the recorded result behind it.
Play Credits
The fictional currency used on Stolave. It has no monetary value and cannot be bought, transferred or redeemed.
Player Care
The page where you can start an enforced account break and find independent support.

R

Reel
One column of symbols in a game. Most works in the collection use five.
Room
One of the six galleries that group works by subject.
Round
One spin of a game, decided and recorded by the server before the animation plays it out.

S

Scatter
A special symbol that counts wherever it lands and usually opens a feature.
Session reminder
An optional note that appears every 15, 30, 45 or 60 minutes suggesting a break.

T

Technique
Stolave’s name for a game’s main feature family.

V

Volatility
The rhythm of a game: how often and how large its moments tend to be. Not a prediction of results.

W

Wall label
The card beside every work, and the page it links to, describing the game.
Wild
A symbol that can stand in for other symbols to complete a combination.

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