If you like…
Works like Treasure Expedition
Chosen by what they genuinely share with Treasure Expedition: its room (Antiquities), its technique (sticky and hold), its brushwork (bold strokes) and the collections it hangs in.
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Room IV · Antiquities
Desert Mirage
Why: same room, same brushwork, and both in “Journeys and expeditions”.
Mirrored oasis and travelling dunes
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Room I · Nocturnes
Moonlit Observatory
Why: same technique, same brushwork, and both in “Copper and brass”.
Chart a gentle constellation trail above the sleeping forest.
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Room IV · Antiquities
Alpine Signal
Why: same room and same brushwork.
Snowy peak signal tower
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Room IV · Antiquities
Coral Forge
Why: same room and same brushwork.
Submerged artisan forge and living reef
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Room IV · Antiquities
Dead Man's Gulch
Why: same room and same brushwork.
Dead Man's Gulch runs five reels and thirty lines over a desert at last light. The gold bars, the ore cart, the miner's kit, the barrel and the rattler carry the top prizes, a stick of dynamite stands in for all of them, and three crates of the stuff blow the free spins open.
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Room IV · Antiquities
Dragon's Fury
Why: same room and same brushwork.
Dragon's Fury is five reels and thirty lines over a burning ridge. The dragon, the clutch egg, the eye, the soul orb and the grimoire pay the top prizes, the wild stands in for all of them, and three flame sigils open the free spins.
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Room IV · Antiquities
Eye of the Nile
Why: same room and same brushwork.
Eye of the Nile runs five reels and thirty lines under a painted Egyptian sky. The Eye, the Ankh, the Scarab and the Collar carry the top prizes, the winged sun opens free spins, and Anubis watches the whole thing from the bank.
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Room IV · Antiquities
Zeus Ascends
Why: same room and same brushwork.
Zeus Ascends runs five reels and thirty lines on a cliff above the storm. Zeus himself is the wild and pays the most, Pegasus, the helm, the eagle and the chalice follow, and three bolts open the free spins.







